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CHIVALRY MEDIEVAL WARFARE
(Size: 2.11 GB)
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Die by the Sword
Simplicity does not equal neither instant boredom nor lack of quality. In fact, Chivalry: Medieval Warfare thrives on its simple model and its adept execution. The emphasis is on the skill and abilities, and not so much on your equipment. The melee combat system has been implemented quite well, is lively and exciting, guaranteeing that a skillful player will definitely last longer. You are able to swing your weapon or block incoming attacks, very much as you can also stab and thrust forward or connect two attacks into a combo. Timing, as the saying goes, is everything; an opponent who is wildly flailing with his weapon can be easily countered, parried and stabbed to death if you can assess the situation properly and figure out when to block and how to strike. You can also aim for specific body parts with your attacks, so your archer can, using his secondary weapon, the dagger, dispatch the attacking knight when hitting him in the areas where he is not being protected by impenetrable plates of armor.One would like to talk about strategy beyond that, but it ain’t gonna happen. C:MW may very well be the embodiment of the actual warfare conditions in the medieval times, where battles often culminated in uncontrolled, isolated one-on-one duels all over the range of the battlefield. There are brawls, everyone is running across the map to the spot where the fight is and thus a bloody carnage and general state of mayhem ensues.
There are four classes that are available in C:MW; the archer, man-at-arms, knight and the vanguard, from lightly armored and with long range weapons equipped soldiers to heavy armored knights with two-handed swords and axes. Each is armed with a primary and secondary weapon,of which players got a wide selection at their disposal, from simple swords and shields, bows and crossbows, daggers, throwing axes up to the two-handed swords, two-handed axes and spears and pikes… Yeah, a whole arsenal of pain inflicting tools at your disposal. Oh, yes, and you can kick your opponents in the groin, as well. Or in the rear end. Which is probably the most humiliating way for one to die, being kicked in the soft rear end and tumble off the edge of the building to his death several stores lower.
Cake or death!
To make things simple, Chivalry: Medieval Warfare is all but chivalrous and everything but dull and uninteresting. This may very well be one of the best games of the genre ever made, competing with titles such as War of the Roses and Mount & Blade, even though it has no singleplayer worth mentioning (except training and some bot combat) like Mount & Blade titles nor has it the multiplayer scope of War of the Roses. And not only competing, but also seemingly wining the popularity contest with the player’s base, getting great feedback from the community. There are many reasons why the game deserves praise, starting from the quite responsive and entertaining melee combat (which is the very essence of the genre, actually), covering pleasing, yet grim graphics, accompanied to similarly horrifying sound effects of wounded and dying men, to name the few. But when narrowing everything to the “simplest common denominator”, C:MW wins hands down for having the most mesmerizing combat system out there at this moment.But not everything is rosy in this medieval garden, even if – oddly enough – the game’s shortcomings have been widely ignored by the fan base and the reviewers in general. We can understand that only too good, since the game is quite good “as is”, but in our humble opinion, it has the potential to become even better. The classes are currently not very balanced, and man-at-arms is being largely ignored; most of the players will choose either archers as a long distance damage dealers or the “heavy” units with 2h weapons, encased in thick armor. Hopefully, that will change with further tweaking. There is no mounted combat, which is not a deal-breaker, but it feels like a gap when the game is compared to its aforementioned rivals. However, the greatest problem so far is the server lag. While not prevalent or even often, when it hits, it rather messes up the gameplay badly. The game would be perfect with no lag, where all the combos and special attacks could be used at the right time, including faints where you attempt to trick your opponent to think that you are actually attacking, thus luring him out and baiting him to throw up his defenses in vain or even attack because he thinks he saw an opening. But Intrawebz is by no means the perfect world and, sadly, the game will oftentimes will be reduced to the choppy play of two combatants, both swinging their 2h weapons and retreating back a few step, gauging the amount of lag and its effect to their fight. Also, at the very beginning, matchmaking had some difficulties and glitches, match lists wouldn’t refresh properly, but the players weathered them in high spirits and now those seem to be the thing of past, for the most part. Today, it is sheer amazing to see that the server list is filled with players, and that you need to work hard to find a server with some free spots so you can get into the game. One thing is certain, this game will have secured its player base for the foreseeable future.
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